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Call to arms vanilla
Call to arms vanilla











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call to arms vanilla

If anyone wants to port it to SSE, please do so while linking back to the original mod.Call To Arms (CTA) has three main features: If you are going to edit or re-upload it please give me credit and a link to this page. This mod took me a good while in the Creation Kit. Any mod that also modifies these things will be incompatible. The spells themselves are not modified in order to allow the Unofficial Patch to fix Call to Arms. This mod modifies the Perks Animage and Kindred Mage and the secondary Magic Effects for the spells Courage, Rally, and Call to Arms. This mod is fully compatible but does not require the patch (Call to Arms just won't work properly), however I highly recommend that you install it anyway since it improves the functioning of many other aspects of the game. If you want Call to Arms to work properly, install the Unofficial Patches. *The spell Call to Arms is broken in vanilla and does not work on Daedra, Undead, and Automatons even with the Master of the Mind perk. I decided to leave this in because the Dremora Lord isn't really too tanky to begin with and if you're willing to take the time to dual cast 3 spells just to get a more powerful temporary minion, then why not.ĭrag and drop into your Data folder or mod manager of choice, it should probably go near the bottom of your load order.Ĭlassic Skyrim updated to the latest version. *Since the Dremora Lord has both the keyword ActorTypeNPC and ActorTypeDaedra, they will actually be affected by both Animage and Kindred Mage (i.e. The spells Courage and Rally will also increase in magnitude as well as duration when dual-cast (Call to Arms is a Master spell, and so cannot be dual-cast) Animage and Kindred Mage will also double the secondary effects (Fortify Health/Stamina/Skill) of Courage, Rally, and Call to Arms (they affect all other Illusion spells normally) Animage now also applies its effects to Undead and Daedra (you still need Master of the Mind for Illusion spells to affect them in the first place) With this mod, if you have the perk Kindred Mage, and dual-cast the spells, you will get 110+110+50=270 boost to Health and Stamina and 50 boost to One-handed, Two-handed, and Archery. For example, in vanilla, if you cast all 3 Rally spells on a human follower, they will get a maximum of 25+25+25=75 boost to Health and Stamina and 25 boost to One-handed, Two-handed, and Archery. This mod improves their performance while also changing the perks Animage and Kindred Mage. The boost to Health/Stamina/Skills they provide can't be increased by anything other than potions, and they don't even have any perks dedicated to them while the Fear/Frenzy/Calm spell lines do.

call to arms vanilla call to arms vanilla

By default, the support/buff spells in the Illusion tree are useless.













Call to arms vanilla